12/31/2023 0 Comments Ds3 endingsThe post-credits scene will also change slightly. Sparing the Lord of the Hollows: This is the necessary choice to make in order to receive both the achievement A Parting Gift as well as the key item Mysterious Stone Sigil. Having the sigil in your inventory will slightly change a few moments of dialogue in the ending cutscenes with the Charred Council as well as at the Maker's Forge. However, succeeding in this way doesn't result in any other notable rewards to this point. Killing the Lord of the Hollows: This will result in another easy optional boss fight. Seemingly regardless of your outcome in The Scar, you'll be presented with another choice here, either to spare the Lord, or to kill him: He won't have much to say until you've either spared or killed the demon. Simply return to the Lord of the Hollows chamber via the Serpent Holes after meeting with Abraxis. Darksiders III - Spare or Kill the Lord of the Hollows This will result in obtaining the item Soul of Abraxis, which you are then tasked to returning to the Lord of the Hollows. Killing Abraxis: Killing Abraxis will result in a surprisingly easy optional boss fight where you'll slay the demon on the spot. There doesn't seem to be much else in terms of rewards for this outcome, other than a little bit of a throwback to the first game. Here's the outcome of each decision:Īgreeing to kill the Lord of the Hollows: In this choice, you'll avoid a fight with Abraxis, and receive an additional cutscene with him, where he introduces his servitude to the Destroyer. You'll receive the achievement Demon Meddler for making it this far.Īfter a short dialogue, you'll be given a simple binary choice, to agree to kill The Lord of the Hollows, or to kill Abraxis instead. In here, take the elevator to the top to reach the charismatic demon. Use Thunder Hollow to reach the opening adorned with a bunch of red demonic horn-like structures. If you've reached the Tempest, you've gone too far. Rejuvenation and Invigoration Core LocationsĪbout halfway through The Scar, after the area with a bunch of loose wooden scaffolding, you'll be at a point where you need to take a tornado to cross a gap to continue onwards.Note that this guide will have some minor spoilers for the story of Darksiders III.Ĭheck out our other guides for Darksiders III: You'll miss your opportunity to complete this section of the game if you enter the rift near the Haven - South End Vulgrim point to fight Pride, so make sure to do this ahead of that point. However, there's a fair bit of story relevance to each character and the ending cutscenes can even be slightly altered alongside a couple optional Achievements, so it's definitely worth your while to seek out a bit of closure here. Resolving the dispute between the two of them is actually completely optional - you can finish the game without making either decision. Mainly, resolving the conflict between the demon Abraxis and the enigmatic Lord of the Hollows. Darksiders III doesn't have many choices in it, the game is far more of a semi-linear action game than RPG, but there's still one subplot that comes with some pretty hefty decisions to make.
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